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Behind Unreal City, Acute Art and Dazed Media’s AR Festival
"Virtual reality is complicated," says Jacob De Geer, CEO of Acute Art, "but augmented reality can reach people anywhere.” Read More -
Centre Pompidou And Google Arts & Culture Add Sound To Kandinsky’s Color
The interactive Sounds Like Kandinsky brings to life the Russian artist's work and gift of synesthesia. Read More -
The Many Ways LACMA’s Art + Technology Lab Binds Creativity With Tech
Facilitating partnerships between artists and tech companies, the program fosters a space where art can be made on the cutting edge. Read More -
The Norton Museum of Art Injects AR Into The Museum Experience
Offering engaging interactions with contemporary art, the Norton Art+ app builds on the institution's commitment to a more accessible museum space. Read More -
LACMA and Snapchat’s Latest Collaboration Enriches Art With AR
Monumental Perspectives is powered by the museum's artist-first approach and Snap's cutting-edge tech. Read More -
The Metropolitan Museum of Art Launches Gamified AR Experience
Created in partnership with Verizon, The Met Unframed sends users on a virtual, game-filled journey through the institution. Read More -
Cai Guo-Qiang Unveils His First VR Artwork at Palace Museum
Created in partnership with HTC VIVE Arts, the work marks the 600th anniversary of Beijing’s Forbidden City with virtual pops of color and sound. Read More -
How Will Immersive Technologies Transform the Museum Experience?
How can museums successfully straddle the boundary between educating and entertaining audiences with immersive experiences? Read More -
V&A Collaborates with HTC for Alice in Wonderland VR Experience
After postponing the show until 2021, the London institution is previewing a specially created virtual reality (VR) experience. Read More -
Decoded: Chinese Mobile Payment Platforms for Cultural Destinations | Part One
Mobile payments are at the heart of China’s digital revolution. It’s not just major brands and small businesses benefiting, cultural institutions have also adapted. Read More
