Author
Angela Chang
- Analysis
- AR, VR, 3D & AI
- Artist Q&As
- Book Bytes
- China
- Cryptocurrency
- Cultural Organizations
- DAOs
- Destinations
- Digital Collecting
- Digital Creatives
- Event Spotlight
- Founders & CEOs
- GM
- Hardware
- Industry Profiles
- Jing Culture & Commerce
- Market
- Metaverse
- NFTs
- NFTs & Digital Art
- Opinion
- Platforms
- Presented by APENFT
- Presented by Guide-ID
- Presented by Smartify
- Presented by Sotheby's
- Presented by TONG
- Presented by Voice
- Projects
- Report
- Sponsored
- Tech Decoded
- Technology
- Uncategorized
-
Why The Cultural Sector Needs To Exercise Digital Inclusion Now
A Good Things Foundation report addresses how organizations can harness the potential of digital without increasing the digital gap. Read More -
At Berl-Berl, Immersive Technology Brings To Life An Ecological Message
Created by Jakob Kudsk Steensen and Light Art Space, the exhibition pairs 3D renderings with a dynamic soundscape. Read More -
How Will Digital Consumption Impact Future Cultural Experiences?
A new report by the UK's AHRC examines how museums can best reach audiences in a newly digital environment. Read More -
Between The Physical And Digital, What Do Cultural Audiences Really Want?
The third wave of Cultural Participation Monitor's survey spotlights how audiences now prefer to engage with cultural venues. Read More -
The Shed And High Line’s Joint Exhibition Is A Looking Glass Into AR
In partnership with Acute Art, The Looking Glass presents 17 AR sculptures across two outdoor locations. Read More -
Want To Reach New Visitors? It’s Never Too Late For After-Hours Programming
Culture24's new report investigates how Lates can help museums draw a more diverse crowd and engage local communities. Read More